General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Updated
Apr 19, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Visual editor for VMT files used in Source Engine
3D and 2D game engine made using SDL_2, Vulkan, ImGui_Docking, and Box2D.
A simple Texture Channel Packer for UE5. Automatically resizes and packs textures into a single RGBA asset with optimized settings.
Additional material for "Edge Bundling for Visualizing Communication Behavior" submitted to the Workshop on Visual Performance Analysis at Super Computing Conference 2016
A collection of high-performance material constitutive models used in computational mechanics.
Resources, materials and all sort of "good stuff" I found online or thru other methods. You can mainly expect to find hardware, firmware and software related things.
EAVR G-Hall Simulation - Click for Video Demo!
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
The C++ code generates discrete structures and analyses their evolution process on the elements of a Polytopal Cell Complex (PCC) represented algebraically as a set of incidence and adjacency matrices
A list of C++ exercises and materials from fundamentals of programming and intermediate programming subject that I took in my first year college.
Open source CPU monte carlo raytracer
A demonstration code to test performance of basic operations for different representations of multi-material data structures.
Introduction to Computer Graphics
CP journey
Y1 B3 game programming assignment for Breda University of Applied Sciences
[ECE NTUA] 2nd Semester Courses
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