This application helps you learn WebXR and VR development using Three.js and the Meta Quest headset. It guides you step-by-step to create simple VR projects in a clear and easy way. You do not need any programming experience. The app shows you how to set up your computer and headset, run examples, and build basic virtual reality scenes.
With webxr-dev-skill, you can:
- Follow easy instructions to start VR coding.
- Use Meta Quest to view your projects.
- Learn Three.js, a popular 3D JavaScript library.
- Understand how WebXR works for VR on the web.
This guide is made for Windows users who want to explore VR development without prior knowledge.
To use webxr-dev-skill, you will need:
- A Windows 10 or 11 PC.
- A Meta Quest VR headset with a Meta Quest Link cable or Air Link set up.
- An internet connection to download the software.
The app runs on your Windows PC and connects to your Meta Quest headset. It will guide you with simple examples that you can try right away.
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Visit the webxr-dev-skill releases page by clicking the button below:
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On the releases page, look for the latest version. It usually has a version number like
v1.0or higher. -
Under the latest release, find the Windows installer or executable file. This will typically end with
.exe. -
Click the file name to download it to your computer.
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After the download finishes, open the file by double-clicking it.
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Follow the installation prompts. Choose the default options if you are unsure.
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When the install finishes, launch the application from your desktop or start menu.
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Once the app loads, you will see a simple menu with options and examples.
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Connect your Meta Quest headset to your PC using a Link cable or enable Air Link.
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Ensure your headset is set to allow developer mode. You can enable this in the Meta Quest mobile app under device settings.
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The app will detect your headset and show a "Connected" status.
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Start with the first example project provided in the app.
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Follow the on-screen instructions to run the VR scene inside your headset.
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Use your Meta Quest controllers to interact with the VR environment.
- How WebXR enables VR experiences on the web.
- Basics of Three.js and 3D scene setup.
- Connecting your browser and headset for VR.
- Creating and modifying simple VR objects.
- Handling user input through VR controllers.
- Tips for debugging and testing VR projects.
All lessons build on each other, starting from simple scenes and working up to interactive VR environments.
Minimum:
- Windows 10 or 11, 64-bit.
- Intel Core i5 or equivalent.
- 8 GB RAM.
- GPU that supports WebGL (most recent integrated or dedicated GPUs).
- Meta Quest (version 1, 2, or Pro) with Link cable or Air Link support.
- USB 3.0 port (for Link cable).
Recommended:
- Intel Core i7 or equivalent.
- 16 GB RAM.
- NVIDIA or AMD GPU (recent models) for better performance.
- Stable Wi-Fi network if using Air Link.
- Make sure your Meta Quest software is up to date.
- Use the official Oculus Link cable or a reliable USB 3.0 cable.
- Restart your PC and headset if connection fails.
- Check firewall settings to allow the app to communicate.
- Close other heavy apps to free system resources.
- If VR scenes don’t load, try updating your graphics drivers.
- Meta Quest Setup Guide: https://www.oculus.com/setup/
- Three.js Documentation: https://threejs.org/docs/
- WebXR API Reference: https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API
If you want to explore or modify the app, some basic technical steps include:
- Installing Node.js.
- Cloning the repository.
- Running the project locally with provided scripts.
This is optional and mainly for users comfortable with development tools.
If you need to download the app later or help a friend get started, visit the releases page here: